crown_of_antlers: A deer from LOTRO (LOTRO Deer)
[personal profile] crown_of_antlers
Another great mod has just just been uploaded at Mod the Sims: Expanded Active Households/Homes .

• This mod allows sims and pets in the active household to live in different homes and community lots around the world, without returning to the main house. The way it works is by default, sims will always live in the household's main house, but with the Sim Home Marker you can place it down on either owned private lots, unowned houses or community lots and assign any sim or pet within the active household to the marker, making the lot that the marker is on their home. If you want the sim to live back in the main house or to another, simply delete the marker or remove the sim assigned to it.

• It's useful if you like to control multiple households at once, or have a specific sim you want to move out but not remove entirely from the household, or even having family members and friends babysit babies and toddlers!


I haven't tried this or even installed it yet, but this sounds perfect for storytellers who don't want inactives to completely wreck their lives while living separately from their main family (I'm looking at you, James).

Assuming there are no issues with this mod I can think of multiple ways I could use this in both of my games. After making backup copies of my saves, I might try combining the Aeronwen/Acacia/Sarasvati homes after all the children come along. The mod could make it easier to set up scenarios such as babysitting and play-dates. This would also make it easier for friends and relatives to go horseback riding together.

The same with my Wickery Glen game; the grandparents could be made a part of the main household but still live in their own houses. And of course when the child characters become teens and young adults the mod would make it easier to keep an eye on them and make sure they don't do anything stupid (Again, I'm looking at you, James).

I'll likely post another entry once I've had a chance to try this mod out.

Some Unfortunate Glitches

22 June 2025 13:05
crown_of_antlers: (Palomino)
[personal profile] crown_of_antlers
There have been some glitches found with the long awaited Child can ride horse (No Stretch) mod. None seem to be game breaking, but until/unless these bigs can be fixed, players will have to decide which they want more; children able to ride horses and be able to do so without being turned into a strange stretched out monster, or have things like the playing tag, skating and the werewolf animations working correctly.

The bugs that have been reported so far; Read more... )
aeronwen: (Ascadian Flowers)
[personal profile] aeronwen
16th of MidYear, 428 3E
.....there must be indriks around...... )

Yet Another One On The Way

15 June 2025 14:00
aeronwen: (Telvanni)
[personal profile] aeronwen
15th of MidYear, 428 3E
.....if this keeps up the town is going to need a bigger school house.... )
crown_of_antlers: (Palomino)
[personal profile] crown_of_antlers
Someone finally did it! Now those of us who know that in real life children can learn to ride a horse when they're very young can stop complaining. LOL

Child can ride horse (No Stretch).

I have not tried this mod yet but I'll likely do so later today. This mod came out just in time for me to start Gloria's reincarnated life. Now she along with the children in my Elder Scrolls themed save won't have to wait until then are teens before they can learn to ride.

Something new to look forward to; the characters' children learning to ride while they are still children.

Another Couple Married

14 June 2025 18:02
aeronwen: (Coda Flower)
[personal profile] aeronwen
14th of MidYear, 428 3E
...One can never have enough good neighbors...... )

The Day of Midterm Exams

13 June 2025 18:53
aeronwen: (Ascadian Flowers)
[personal profile] aeronwen
13th of MidYear, 428 3E
....when you know who crawled back out of his hole...... )
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